Jan Knehans was so kind to provide his conversion of the Enterprise D for Blender Cycles. Check the Downloads page to grab it.
Chris Kuhn created a beautiful model of a Klingon Bird Of Prey. He gave it to me to play with. It had very simple one-click-unwrapped and unedited UVs, so I made new ones and painted[…]
Hull paneling for the secondary hull is done. Now it’s time for cutting windows in.
The second model I am working on is the Chariot class. An non canon design of Atolm and one of my favorites. There is already a 3D model out there which is pretty old. Currently[…]
Two WIPs I am currently working on. First the Runabout from Deep Space 9. Lower side is pretty much done already.
Marty Miller took my JJprise model and overhauled it radically but in way that makes its proportions to be more reminiscent of the shape of the classic Enterprise of 1979. He likes it, I like[…]
Update 2: Added 3DSMAX (mental ray) conversion by SCIFI-MESHES member “Enterprais” Update 1: I optimized and re-exported the mesh. Please download again. The brand new Enterprise-A is available for download. Take it, play with[…]
The model is finally done. Last thing was the arboretum. Here are some info: 2,341,000 polygons 1730 objects 270 lights 6 up to 6K texture sets (colour, specular, normal) and a couple of additional textures[…]
Texturing is going ahead. Here is a preview of the main saucer colour map and the secondary hull with UVs. To lay out the saucer’s UVs I used the tutorial by Tobias Richter, that he[…]
Finally I finished the modeling and nearly all UVs. Right now I’m painting the textures and the main texture of the saucer is already done. The whole model has about 780,000 polygons.