Yesterday I started with the third and last ship. Again heavy SubD modeling, it took me three approaches to get it to work like this. Had to find out where to break up the hull[…]
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Yesterday I started with the third and last ship. Again heavy SubD modeling, it took me three approaches to get it to work like this. Had to find out where to break up the hull[…]
I’m done with the second Vulcan ship. Some infos about the mesh: 43 objects polygon count is 181.863 two 4k texture sets and one 1k texture