Chris Kuhn created a beautiful model of a Klingon Bird Of Prey.
He gave it to me to play with. It had very simple one-click-unwrapped and unedited UVs, so I made new ones and painted a set of textures.
A couple of days later I reworked them and added more details. I made new textures for the specular strength (_SPEC) and roughness (_ROUGH) and left out the normal maps that were in my first release. You can use the roughness maps for a very subtle bump.
Chris released his wonderfull Bird of Prey yesterday.
He also gave permission to me to release it with my modified UV maps and textures. So here it is: