The Vulcan vessels I built for Star Trek Horizon are available for download now.
Finally I made it, all three ships are done (well, since a couple of weeks, I haven’t updated my blog since then. shame on me) Check out the images and the upcoming trailer for Star[…]
Yesterday I started with the third and last ship. Again heavy SubD modeling, it took me three approaches to get it to work like this. Had to find out where to break up the hull[…]
I’m done with the second Vulcan ship. Some infos about the mesh: 43 objects polygon count is 181.863 two 4k texture sets and one 1k texture
Today I started with the smallest of the three ships, the Vahklas (about 110m length). It has the most organic shapes of all three and there aren’t many references of quality except the orthos of Doug[…]
The Sh’Ran is finished. Some stats: 115,000 polygons 10 lights one 4k texture set (color, specular, bump) one 2k illumination texture (glows, windows)
Yesterday and today I made a large progress. There a only some windows left to finish the modeling.
This is my current project: A nice guy named Tommy Kraft asked me to model three Vulcan vessels for his really high sophisticated fan movie project “Star Trek – Horizon”. I always liked the Vulcan[…]