Update 2: Added 3DSMAX (mental ray) conversion by SCIFI-MESHES member “Enterprais” Update 1: I optimized and re-exported the mesh. Please download again. The brand new Enterprise-A is available for download. Take it, play with[…]
The model is finally done. Last thing was the arboretum. Here are some info: 2,341,000 polygons 1730 objects 270 lights 6 up to 6K texture sets (colour, specular, normal) and a couple of additional textures[…]
Texturing is going ahead. Here is a preview of the main saucer colour map and the secondary hull with UVs. To lay out the saucer’s UVs I used the tutorial by Tobias Richter, that he[…]
Finally I finished the modeling and nearly all UVs. Right now I’m painting the textures and the main texture of the saucer is already done. The whole model has about 780,000 polygons.
Work on the nacelle has been started.
I did not had any time at the turn of the year and in january. But finally I got some major things done. I made a little breakdown to show the elements of the deflector:[…]
Currently I am working on the deflector rig and the shuttlebay doors. The deflector is quite detailed so I’m moving forward slowly. I will also animate it as I did on the earlier model. The[…]
The saucer is done. There might be a few more light bulbs to add when I get an even more precise look at the original. Don’t mind the radial shadows between the grid lines, they[…]
The upper saucer with nearly all details is done.
Here is a first shot of the impulse engine. It’s still not finished and some details are to do. But you can see the level of detail that I am going to achieve.