USS Voyager

Voy_front

I call the Voyager ‘done’. She turned out pretty well, especially the textures.
Here are some stats about the model:
– 1,135,302 polygons
– 20 lights
– Two 4k texture maps (main hull and pod hatches), two 3k textures maps (details and other hull parts), six 2k texture maps (interiors, aerowing)
– 4 modeled low resolution interior sets (ready room, briefing room, Janeway’s quarters and mess hall)

In the near future I will model and rig some extras like the aerowing and the landing legs (which are already in progress).

Although the model is finsihed, it isn’t still ready for a release. So please be patient.

6 thoughts on “USS Voyager

  1. Hi Alex,
    sehr schön das Objekt. Die Texturen sind wieder ertse Sahne.
    Übrigens , das mit den Lande Füßen hat geklappt. Ich rendere gerade eine kurze Anim.
    LG
    uwe

  2. Very, VERY good looking, TRUE TO TV ship you got there 😉

    Ive been following you up on numerous forums too, great SubD tech. too!

    1. Thank you!
      Before I started to shape the main hull I draw splines along the correct phaser strip and grid lines to have an orientation for the slopes of the upper saucer.

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